One ROM, many observers
Why the browser, MAME, FCEUX, screenshots, and a small RAM contract all point at one cartridge artifact.
Notes from making the game.
Why the browser, MAME, FCEUX, screenshots, and a small RAM contract all point at one cartridge artifact.
Compact animation data, packed OAM, and the fairness detail hidden in a paired contact check.
Why fixed integer rules make recovery, knockback, and test traces easier to learn and verify.